Table of Contents . . .

    1. 0004 Populating VBS2 with Realistic Virtual Actors
    2. 0005 Changing our Brains: Systemic Causality in Complex Human Systems
    3. 0006 Re-usable behavior specifications for tactical doctrine
    4. 0007 The Architecture HuFaNCO - Modeling Imperfect Human Information Processing with Special Reference to Network Centric Operations
    5. 0009 An Initial Conceptual Model for Morale Factors
    6. 0010 A High-Performance Approach to Model Calibration and Validation
    7. 0011 Cognitive Crash Dummies: Here today, look toward tomorrow
    8. 0012 A Bayesian approach to modeling lost person behaviors based on terrain features in Wilderness Search and Rescue
    9. 0013 Toward Interoperability of Computational Behavioral Models (CBMs)
    10. 0016 Modeling Bottom-Up Learning from Activity in Soar
    11. 0018 The Synthetic Teammate Project
    12. 0019 Evaluating a Framework for Representing Cultural Norms for Human Behavior Models
    13. 0020 A Subsymbolic and Visual Model of Spatial Path Planning
    14. 0022 Using a “Naturalistic” Mechanism to Capture Cognition and Dynamic Behaviors in Task Network Models: An Overview
    15. 0024 Software Integration for Computational Cognitive Models in Virtual Environments: The CASEMIL Middleware Infrastructure
    16. 0025 An example of validating models of continuous processes
    17. 0026 A Graphical Framework for Communicating Models of Human Behavior
    18. 0027 A Preliminary Model of Participation
    1. 0008 Challenges and Recommendations for Progress in Modeling and Simulation of Individuals, Organizations, and Societies
    2. 0015 Panel on Diagrammatic Representations and Cognitive Architectures
    3. 0023 Comparing the Comparisons
    1. 0029 Using Human Performance Modeling to Enhance System Design
    1. 0014 An Agent-Based Model of Crowd Cognition
    2. 0017 The Predictive Performance Optimizer: Mathematical Modeling for Performance Prediction
    3. 0021 Multiple Levels of Cognitive Modeling within Agent-Based Modeling
    4. 0030 Conceptual and Architectural Design Process of an SBT-AID Training System
    5. 0031 Intelligent Resource Operational Network (IRON) for Cultural Modeling
    6. 0033 Bayesian Assessments of Likelihood, Consequence and Risk for Comparing Scenarios
    7. 0034 Agenta Sapiens: The next evolution.
    8. 0038 Virtual Puckster – Behavior Generation for Army Small Team Training and Mission Rehearsal
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